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Common uses: bypass a contact, apply a contact force to the. .
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  • or the Kinematic Character Controller package.
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    Initial results look very promising, I set up a test for my character controller to check movement synchronization (using the supplied network position/rotation component) and at one point had 9 clients connected to the.

  • Horizontal velocity is clamped by this magnitude (used only by Move and ComputeRawSteering).
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    Create a new character controller entity in the Game scene (Quantum > 3d > Character Controller Entity).

  • This battle royale sample shows how to create and implement the latest features of multiplayer games with up to 200 players at 60z.
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  • Replicates both the internal state (Velocity, MaxSpeed, etc) and the Unity Transform data from the NetworkObject.
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    The most erratic objects are those controlled directly by players, commonly referred to as Character Controllers, and Fusion has a NetworkCharacterController for that particular use-case as well.

  • For more complex use cases, it is possible to reuse the.
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