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. This creates alternating spikes in GPU and CPU utilization, so some research is needed to ensure we evaluate each component effectively.
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  • May 19, 2023 · Once that frame is done, the GPU spools back up, renders the next frame, which is then passed to the CPU, and so on, until the scene is complete.
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    LightmassConfiguration is a script made for Unreal Engina 4 to allow to change from Unreal's CPU Lightmass to GPU Lightmass (made by Luoshuang for the Unreal Forums) and back.

  • Apr 13, 2018 · Also I remember that currently the calculation of volumetric lightmaps doesn’t have a proper progression display, so if you see the GPU is not idle it may be working on that.
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  • GPU Lightmass improves on the CPU-based Light.
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    171.

  • Luoshuang’s GPULightmass.
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    I think I’m getting closer to the problem.